


Throughout the story the player obtains the Ripper Mode, a state which enhances Raiden’s power for a limited time facilitating the use of Blade Mode. However, entering into Blade Mode reduces Raiden’s energy to the point that if dropped to a certain level, it cannot be used. These features can be employed strategically, for example disabling opponents, finding weak points and gaps in armor, severing support columns to collapse ceilings or walls onto enemies, deflecting enemy fire, or cutting through objects to remove enemy cover.

Entering Blade Mode produces a special targeting reticule in the form of a transparent blue plane which can be rotated and moved, tracing orange lines across the surfaces of objects to indicate exactly where they will be cut it can also be used to enter a bullet time state, giving players the opportunity to precisely slash targets during moments of action, such as slicing through a falling target from multiple angles before it hits the ground. Virtually any object in the game can be cut, including vehicles and enemies, though elements of the environment were intentionally limited to structures such as pillars and walls to better facilitate the game. The game’s cutting system allows players to engage in melee combat, as well as to precisely slash enemies and objects at will along a geometrical plane using the “free slicing” Blade Mode. Otherwise, secondary weapons can only be obtained after defeating the game’s bosses.

Raiden can wield sub-weapons such as 2 kinds of rocket launchers, 4 kinds of grenades, the iconic cardboard box, and a 3D photo frame. Although Raiden’s main weapon is his high-frequency blade, he isn’t restricted to just that as he can use other replacement blades, sub-weapons or secondary weapons. Unlike previous titles in the Metal Gear series, where players try not to be noticed by enemies, Rising is action oriented, focusing on sword fighting and a sophisticated cutting system to fight and defeat enemies. The player can alter Raiden’s appearance through alternative skins. He is initially playable in his “Standard Body” form, which resembles the body used by Raiden in Metal Gear Solid 4, but with a more natural-looking face. Players assume control of Raiden, a katana-wielding cyborg. The mid-right counter tallies the player’s number of hits. The top-left bars indicate Raiden’s health and remaining time in Blade Mode. While those involved in the game’s production have expressed desire to develop a sequel, such prospects have yet to come to fruition due to the ongoing conflicts between Konami and Kojima Productions.
METAL GEAR RISING REVENGEANCE COMPOSER PS3
The game also enjoyed positive sales, with the PS3 and Steam versions selling an estimated total of more than 1.2 million copies. Upon its worldwide release in February 2013, Metal Gear Rising: Revengeance was well-received by critics, being praised for its sophisticated cutting system, its use of Metal Gear elements to complement the story despite the game’s focus on action, its soundtrack, and its boss fights some criticism was directed at its camera and the length of the story mode. The game underwent significant changes in its play mechanics and storyline under PlatinumGames’ involvement, although Kojima Productions retained responsibility for the game’s overall plot and Raiden’s design. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima postponed its development until a solution could be found. The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. The series’ usual stealth elements are also optional to reduce combat. Through the use of Blade Mode, Raiden can cut cyborgs in slow motion and steal parts stored in their bodies. In the game, players control Raiden, a cyborg who confronts the private military company Desperado Enforcement, with the gameplay focusing on fighting enemies using a sword and other weapons to perform combos and counterattacks. Released for the PlayStation 3 (PS3), Xbox 360 and Windows, it is a spin-off in the Metal Gear series, and is set four years after the events of Metal Gear Solid 4: Guns of the Patriots. Metal Gear Rising Revengeance is an action adventure hack and slash video game developed by PlatinumGames and published by Konami Digital Entertainment.
